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关于高斯模糊和不完备C++实现
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先打个广告,欢迎加入.NET的。。。
8_pZB|-v;~-\r0关于高斯模糊我就不多说了,相信大家在看那两个帖子是已经都了解了。。。
x&M5@ c'n rP7Q0在这里我只是给出高斯模糊算法的C++实现:
a!WK{\T2T0
.W*l*T8Lg4jx y0爱好者博墅.W+af9KR-q a8@#U
E_3l0\xN9KvY9H0
geTH$MhT#e\W0// QGaussFilter.cpp
k9|+_`1]&i{0 // 爱好者博墅JK"Dk9Ess5`
// MFC class to apply Unsharp Mask or Blur to a GDI+ Bitmap. 爱好者博墅VSV,Z!u1I
// Use at your own risk. Comments welcome.
#c)qJ6}F u#H0 // 爱好者博墅:zDT$Ss2Ka@
// Version 1.1, 02/02/2004:
.`QV*X:qP%S0 // Bug resolved in handling of small bitmaps. Thanks to Maik Wiege. 爱好者博墅&U\6}u Ia/w
// 爱好者博墅M4O OF7?F/N(s4P5Jr4Y
// Version 1.0 (c) 2003, Sjaak Priester, Amsterdam. 爱好者博墅5W.w}D @,|
// mailto:sjaak@sjaakpriester.nl 爱好者博墅t n-K?%hYP
2n&AK2L LZc0 #include "StdAfx.h" 爱好者博墅 oy R$d j!@j.E`
#include "QGaussFilter.h"
g({,x&v:n(N&?0 #include "Int.h"
/Q'e[`S%Ql/?7h8?0 爱好者博墅4AqV-~&[H%EYT
#include <math.h>
uvZ#_1@0rZ0
#^&gR?7}\0
']/H ^I(Ip0 const ColorMatrix QGaussFilter::MatRGBtoYUV =
_"Cl;uP4So+Gw}}0 {
%aWX0wM1w;f4B(_8U0 0.5f, 0.3086f, -0.1681f, 0, 0,
u8^RS/]s0 -0.4407f, 0.6094f, -0.3391f, 0, 0,
0fHC-gy0 -0.0593f, 0.082f, 0.5f, 0, 0, 爱好者博墅 TqLbJ4E3n-Q%a l
0, 0, 0, 1, 0,
-c wK(YMb0 0.5f, 0, 0.5f, 0, 1
D2[{5M"o0Lu$JS0 }; 爱好者博墅O.J?'km"_ M/c H
爱好者博墅(n.Ny;m;o|7F7i)Gt#L
const ColorMatrix QGaussFilter::MatYUVtoRGB = 爱好者博墅Q GIyI)T,y-Kg
{ 爱好者博墅b OzU ghP/o8j
1.383f, -0.7002f, 0, 0, 0,
h[0x%H7gaRb m0 1, 1, 1, 0, 0,
OOI0g7}B4Ru r0 0, -0.247f, 1.836f, 0, 0,
3D-E*|s6~;U0 0, 0, 0, 1, 0,
A)CNx*CU0 -0.6914f, 0.4736f, -0.918f, 0, 1
G/Q tW#V{"ZR0 }; 爱好者博墅x)B'g ml-v
爱好者博墅9?_YxQ`| [*q7P
QGaussFilter::QGaussFilter() 爱好者博墅$w0icN_*HR"Y
: m_FilterVector(NULL) 爱好者博墅 w&g1F%SAF#Y
, m_Denominator(0) 爱好者博墅.E!l Mn/Lp\
, m_Dim(0) 爱好者博墅O9@+P{s0P$l^v
, m_MaxDim(51) 爱好者博墅HUp#Y#f
, m_bStop(false) 爱好者博墅o'Z)x*H0i*}7VRb*P
, m_Flags(PlaneAll)
7x2p!g-oY0 , m_pMsgWnd(NULL)
Yr#s|5I$v&r(o0 , m_Message(QM_GAUSSFILTER) 爱好者博墅Eh(t3R7C
, m_pThread(NULL)
Y0C-k`d7Y?9@XSL0 , m_pSource(NULL)
]f9Ok DPlg0 , m_bUnsharpMask(false)
v{4P Mg0 , m_pRect(NULL)
n _T;O)tkY Z3W0 {
\ f7_3r/a$Oh0 }
(d7j1c m n%f h6Y n0
4q2};b:I rW!Z0 QGaussFilter::~QGaussFilter(void) 爱好者博墅 @5j\!}9pk/fCq6tJ
{
B*OW+g;c;I0 Stop();
V6]]2a,|}7k4z0 delete[] m_FilterVector; 爱好者博墅(h(n _duy(Y,[g
delete m_pRect;
)|/r(R'qd0 } 爱好者博墅,|H+a']%z8I+@$Z
-{2U Uy8CfY0 // Make Unsharp Mask bitmap in a separate worker thread
7C.uj,LZg0 void QGaussFilter::MakeUnsharpMask(Bitmap * pSource, REAL radius, REAL depth,
0lV]x%e%F7S U&Y c2F0 CWnd * pMsgWnd, UINT message, Rect * pRect, UINT flags) 爱好者博墅6X%@Zn6E5N&~
{ 爱好者博墅!m:Y{0j X"mj
Stop(); 爱好者博墅p ^v#^x
m_pSource = pSource; 爱好者博墅)U"?0J5]I[%K6A
m_Radius = radius; 爱好者博墅2~A!~;sUL
m_Depth = depth; 爱好者博墅m7K2x#`E+ogw%DMm
m_pMsgWnd = pMsgWnd;
3y3}'^#N;_h0 m_Message = message; 爱好者博墅rq}7?`mS
m_Flags = flags; 爱好者博墅 Ygt.F_G
5]8C] K w4v0^Ip0 delete m_pRect;
jA)k bW)}0 if (pRect) m_pRect = pRect->Clone(); 爱好者博墅|y;\a4?
else m_pRect = NULL; 爱好者博墅Kz0X)l*Psv#G
爱好者博墅4d |(si m/|/Fh,R
m_bUnsharpMask = true;
0w w+f2V)A*o.F;gU0 m_pThread = ::AfxBeginThread(ThreadProc, this);
v7c+h`iN+U0 }
Y5j(sz})H0 爱好者博墅:A.b!w.vd#d
// Make Blur bitmap in a separate worker thread
lA-b)x+tND0 void QGaussFilter::MakeBlur(Bitmap * pSource, REAL radius, 爱好者博墅6]3w ~o,v7J1Q
CWnd * pMsgWnd, UINT message, Rect * pRect, UINT flags) 爱好者博墅t*Lu a$Px"f
{ 爱好者博墅!rt%e%`6UF~)_h ]
Stop();
5Y'z&qg${"s N'i0 m_pSource = pSource; 爱好者博墅'VY2d.Q GZe i%M-|y
m_Radius = radius; 爱好者博墅DR/}h} o
m_pMsgWnd = pMsgWnd;
-F7m ]D*UI3{3dNmQu0 m_Message = message;
4Rr BrdU%XQ0 m_Flags = flags;
-{7M6V*t r0 爱好者博墅;wl?%C E gx
delete m_pRect;
8_pZB|-v;~-\r0关于高斯模糊我就不多说了,相信大家在看那两个帖子是已经都了解了。。。
x&M5@ c'n rP7Q0在这里我只是给出高斯模糊算法的C++实现:
a!WK{\T2T0
.W*l*T8Lg4jx y0爱好者博墅.W+af9KR-q a8@#U
E_3l0\xN9KvY9H0
geTH$MhT#e\W0// QGaussFilter.cpp
k9|+_`1]&i{0 // 爱好者博墅JK"Dk9Ess5`
// MFC class to apply Unsharp Mask or Blur to a GDI+ Bitmap. 爱好者博墅VSV,Z!u1I
// Use at your own risk. Comments welcome.
#c)qJ6}F u#H0 // 爱好者博墅:zDT$Ss2Ka@
// Version 1.1, 02/02/2004:
.`QV*X:qP%S0 // Bug resolved in handling of small bitmaps. Thanks to Maik Wiege. 爱好者博墅&U\6}u Ia/w
// 爱好者博墅M4O OF7?F/N(s4P5Jr4Y
// Version 1.0 (c) 2003, Sjaak Priester, Amsterdam. 爱好者博墅5W.w}D @,|
// mailto:sjaak@sjaakpriester.nl 爱好者博墅t n-K?%hYP
2n&AK2L LZc0 #include "StdAfx.h" 爱好者博墅 oy R$d j!@j.E`
#include "QGaussFilter.h"
g({,x&v:n(N&?0 #include "Int.h"
/Q'e[`S%Ql/?7h8?0 爱好者博墅4AqV-~&[H%EYT
#include <math.h>
uvZ#_1@0rZ0
#^&gR?7}\0
']/H ^I(Ip0 const ColorMatrix QGaussFilter::MatRGBtoYUV =
_"Cl;uP4So+Gw}}0 {
%aWX0wM1w;f4B(_8U0 0.5f, 0.3086f, -0.1681f, 0, 0,
u8^RS/]s0 -0.4407f, 0.6094f, -0.3391f, 0, 0,
0fHC-gy0 -0.0593f, 0.082f, 0.5f, 0, 0, 爱好者博墅 TqLbJ4E3n-Q%a l
0, 0, 0, 1, 0,
-c wK(YMb0 0.5f, 0, 0.5f, 0, 1
D2[{5M"o0Lu$JS0 }; 爱好者博墅O.J?'km"_ M/c H
爱好者博墅(n.Ny;m;o|7F7i)Gt#L
const ColorMatrix QGaussFilter::MatYUVtoRGB = 爱好者博墅Q GIyI)T,y-Kg
{ 爱好者博墅b OzU ghP/o8j
1.383f, -0.7002f, 0, 0, 0,
h[0x%H7gaRb m0 1, 1, 1, 0, 0,
OOI0g7}B4Ru r0 0, -0.247f, 1.836f, 0, 0,
3D-E*|s6~;U0 0, 0, 0, 1, 0,
A)CNx*CU0 -0.6914f, 0.4736f, -0.918f, 0, 1
G/Q tW#V{"ZR0 }; 爱好者博墅x)B'g ml-v
爱好者博墅9?_YxQ`| [*q7P
QGaussFilter::QGaussFilter() 爱好者博墅$w0icN_*HR"Y
: m_FilterVector(NULL) 爱好者博墅 w&g1F%SAF#Y
, m_Denominator(0) 爱好者博墅.E!l Mn/Lp\
, m_Dim(0) 爱好者博墅O9@+P{s0P$l^v
, m_MaxDim(51) 爱好者博墅HUp#Y#f
, m_bStop(false) 爱好者博墅o'Z)x*H0i*}7VRb*P
, m_Flags(PlaneAll)
7x2p!g-oY0 , m_pMsgWnd(NULL)
Yr#s|5I$v&r(o0 , m_Message(QM_GAUSSFILTER) 爱好者博墅Eh(t3R7C
, m_pThread(NULL)
Y0C-k`d7Y?9@XSL0 , m_pSource(NULL)
]f9Ok DPlg0 , m_bUnsharpMask(false)
v{4P Mg0 , m_pRect(NULL)
n _T;O)tkY Z3W0 {
\ f7_3r/a$Oh0 }
(d7j1c m n%f h6Y n0
4q2};b:I rW!Z0 QGaussFilter::~QGaussFilter(void) 爱好者博墅 @5j\!}9pk/fCq6tJ
{
B*OW+g;c;I0 Stop();
V6]]2a,|}7k4z0 delete[] m_FilterVector; 爱好者博墅(h(n _duy(Y,[g
delete m_pRect;
)|/r(R'qd0 } 爱好者博墅,|H+a']%z8I+@$Z
-{2U Uy8CfY0 // Make Unsharp Mask bitmap in a separate worker thread
7C.uj,LZg0 void QGaussFilter::MakeUnsharpMask(Bitmap * pSource, REAL radius, REAL depth,
0lV]x%e%F7S U&Y c2F0 CWnd * pMsgWnd, UINT message, Rect * pRect, UINT flags) 爱好者博墅6X%@Zn6E5N&~
{ 爱好者博墅!m:Y{0j X"mj
Stop(); 爱好者博墅p ^v#^x
m_pSource = pSource; 爱好者博墅)U"?0J5]I[%K6A
m_Radius = radius; 爱好者博墅2~A!~;sUL
m_Depth = depth; 爱好者博墅m7K2x#`E+ogw%DMm
m_pMsgWnd = pMsgWnd;
3y3}'^#N;_h0 m_Message = message; 爱好者博墅rq}7?`mS
m_Flags = flags; 爱好者博墅 Ygt.F_G
5]8C] K w4v0^Ip0 delete m_pRect;
jA)k bW)}0 if (pRect) m_pRect = pRect->Clone(); 爱好者博墅|y;\a4?
else m_pRect = NULL; 爱好者博墅Kz0X)l*Psv#G
爱好者博墅4d |(si m/|/Fh,R
m_bUnsharpMask = true;
0w w+f2V)A*o.F;gU0 m_pThread = ::AfxBeginThread(ThreadProc, this);
v7c+h`iN+U0 }
Y5j(sz})H0 爱好者博墅:A.b!w.vd#d
// Make Blur bitmap in a separate worker thread
lA-b)x+tND0 void QGaussFilter::MakeBlur(Bitmap * pSource, REAL radius, 爱好者博墅6]3w ~o,v7J1Q
CWnd * pMsgWnd, UINT message, Rect * pRect, UINT flags) 爱好者博墅t*Lu a$Px"f
{ 爱好者博墅!rt%e%`6UF~)_h ]
Stop();
5Y'z&qg${"s N'i0 m_pSource = pSource; 爱好者博墅'VY2d.Q GZe i%M-|y
m_Radius = radius; 爱好者博墅DR/}h} o
m_pMsgWnd = pMsgWnd;
-F7m ]D*UI3{3dNmQu0 m_Message = message;
4Rr BrdU%XQ0 m_Flags = flags;
-{7M6V*t r0 爱好者博墅;wl?%C E gx
delete m_pRect;